Strike Force Heroes 3: Released!



With more than twice the content of any of our previous games, it is our pleasure to reveal Strike Force Heroes 3 to the world! Play it now on Armor Games and Not Doppler!

 

SFH3 represents some huge changes to the series so we’ve prepared a look back at the evolution of Strike Force Heroes over the years. Take a trip with us down memory lane…

 

A look at the evolution of the SFH soldier.

A look at the evolution of the SFH soldier.

 

A big influence on the art style of Strike Force Heroes has always been the Metal Slug series and SFH3 marks the biggest leap yet in that direction. Characters are less squat, have more realistic proportions, and brighter colors.

 

Strike Force Heroes 3 wasn't the first time we tried a new style.

Strike Force Heroes 3 wasn’t the first time we tried a new style.

 

While prototyping the camo system in SFH2, we experimented with a more “realistic” style for the game. We didn’t feel this really captured the essence of SFH and when these were scaled down for gameplay there were incredible performance issues so we had simplified the design.

 

Some ideas for SFH3 were attempted in SFH2, but cut.

Some ideas for SFH3 were attempted in SFH2, but cut.

 

We did some early concept work for SFH2 that included a sixth class (Spec Ops) as well as a female version of each class but this was cut due to the specific cast we needed for the story. However it was a big priority of SFH Extraction and SFH3 that we have a more diverse cast of characters.

 

The guns became more and more detailed as the series went on.

The guns became more and more detailed as the series went on.

 

Over the course of the series we’ve had to Google so many gun images that we must be on some kind of government list. The guns of SFH3 are the most detailed yet, right down to pistol slides locking back when firing or reloading. Our inspirations for guns come from all over the place but it wouldn’t be SFH without James Bond’s P99, Schwarzenegger’s Bazooka, or the Terminator’s Shotgun.

 

All the classes from SFH3.

All the classes from SFH3.

 

With eight classes in SFH3 as opposed to the five in SFH2, it was very important for us to have them all be identifiable with unique costumes and color schemes. Each class in SFH3 also has a “Unique” version, so be on the look out for some returning favorites!

 

 

Screenshot1

 

There’s a lot new in SFH3 from the art style, to the revamped class system, to the way missions are handled. Our biggest influence was XCOM; we really wanted to give the feeling of managing a small army of diverse heroes that could represent you or your friends, rather than tie them to specific characters. We also wanted to give the player the freedom to bring whoever they wanted into battle, whether it’s a team of five snipers or a balanced squad of different classes.

 

Screenshot2

 

One of our biggest requests has always been multiplayer. Unfortunately Flash is notorious for performance problems with real-time online games so to get around that you can now fight your friend’s squads! Simply customize your squad however you like and send your “Squad Code” to a friend and challenge them to beat your best soldiers!

 

Screenshot3

 

We’re very excited to finally be releasing Strike Force Heroes 3. We hope you’ll have as good a time playing it as we did making it!

 

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Strike Force Heroes 3: Update!



The game has been complete for a while now but is undergoing some rigorous testing to make sure it’s completely bug free for launch. Being one of the biggest games we’ve ever made, there’s quite a lot of testing to be had! We will, of course, give updates when we have a launch date, but for now… More features!

 

Missions
With 60 missions at 3 difficulty levels each, Strike Force Heroes 3 has the most missions (double) than any other game we’ve ever made!

 

We love weapons, you love weapons, everyone loves weapons! So now each mission/difficulty you complete has a unique reward for completing it. You may unlock a new class, a new blueprint (more on that below) or, on the later missions, a powerful, unique hero. If you were to replay older missions, you would get a random weapon every single time! No need to buy weapons anymore, you’ll be earning them automatically as you play!

 

sfh3_missions

 

The Workshop
In the workshop you will be able to upgrade any of your weapons. You’ll be able to upgrade a weapon 5 times to get an increase to all of its stats.

 

Also, completing missions will earn you blueprints. In the workshop you can build your blueprints to earn the weapon, and cause it start appearing in the shop, slot machine, and after matches.

 

Rather than bombard players with all the weapons at once, you’re now able to gradually unlock more and more weapon types as you play. This way you’ll constantly be getting access to new exciting weapons as you complete missions.

 

fh3_workshop

 

Classes
In addition to classes from our previous games, there are a few new ones. Without spoiling too much, here are two of them.

 

The Ninja:
Ninjas move in and out of the shadows, taking out their enemies quickly with close range combat. They can dodge projectiles, be permanently stealthed while out of enemy vision, or use smoke bombs to flee or engage in combat.

 

The Elite:
Elites are superior soldiers armed with experimental future technology. They excel in inflicting elemental effects with their beam weapons and ammo regeneration. Their Satellite Beam killstreak zaps and freezes every enemy on the field into a solid block of ice.

 

Closer to launch we’ll have our next update with gameplay coverage!

 

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Strike Force Heroes 3: Revealed!



You’ve asked for it, so it’s finally coming!

 

We’ve been hard at work on Strike Force Heroes 3, and it will finally be here within the next few weeks. We’ve listened to your comments and have made a HUGE number of changes to the game. The result should be a great new experience while keeping the usual feel we’ve come to know and love.

 

Hero Management

New to SFH3 is the ability to recruit and manage your own heroes!
The heroes you recruit will each come with their own stats, perks, flaws, etc. Now each hero you recruit should feel very unique and have their own powerful bonuses.

 

With a whopping 8 classes, and over 100 perks/flaws/traits, no hero will ever be the same!

 

(Game is still work in progress, some content in image is not final)

 

New Day and Status system

Now that you can recruit large teams of heroes, you’ll also need to manage their stamina. Heroes that fight too many battles in a row may become tired or injured. Each battle you complete will progress the game by 1 day and slightly heal all heroes that weren’t in battle. Because of this, recruiting many heroes and swapping them in and out of battle is key to maintaining a strong and healthy team.

 

The Squad Screen

Through the squad screen you can select which heroes come with you into battle. This gives you a quick overview of your squad and allows you to swap heroes in before starting the mission.

 

sfh3_2

(Game is still work in progress, some content in image is not final)

 

Squad Codes

With the new squad codes, you can now challenge your friends’ squads! Simply copy the squad code at the top of this screen, give it to a friend or put it as a forum signature, and your friends can use it to play against your squad in a custom game!

 

Other Additions

Because you create your own team, you are now able to switch between squad mates on the fly at any time during matches! Does your teammate have the flag but think you can run it better? Just take control of them at any time and run the flag yourself!

 

Rather than have to visit the shop multiple times, you’ll now constantly be getting free items and weapons as reward for completing missions!

 

There are many more exciting features, but they’ll be shown in more closer to SFH3′s release in the coming weeks.

 

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Raze 3 Released!



Now that it’s finally been released, you can play it in 2 locations:

 

Play Raze 3 at NotDoppler.com
Play Raze 3 at ArmorGames.com

 

Thank you all for your patience throughout the 2 delays. The delays may have felt annoying (we hated them too!), however they allowed us to fix some crucial bugs we found at the very last minute. We hope you enjoy this installment in the series. Although it may be your favorite or it may not be, we just hope you have a good time saving the world once again (or destroying it!).